LOL is a competitive game. Its vitality lies in the variety of routines and the player's economic level and the use of different heroic elements, so he will often do some "balance" in the game. The latest changes in the US service have brought the rune to fine tune, and the wild area will usher in another "big knife".
A hunter's talisman
Sustained damage increased from 45 damage per 5 seconds to 60 damage per 5 seconds.
The value of recovery is increased from 25 points per 5 seconds to 30 points per 5 seconds.
Removal: no more 150% mana regeneration in the wild area.
Added: when you are in the field or river, it will revert to the mana value according to the percentage of the lost mana.
Added: kill the first group of wild monster will provide 120 additional experience value.
A hunter's wide blade knife
The damage to the wild monster was raised from 25 to 35
Remove: attack monster will no longer provide 15% attack speed bonus.
Added: kill the first group of wild monster will provide 120 additional experience value.
A guerrilla saber
The damage to the wild monster was raised from 30 to 40
Remove: attack monster will no longer provide 15% attack speed bonus.
Removal: no more 225% mana regeneration in the wild area.
Added: when you are in the field or river, it will revert to the mana value according to the percentage of the lost mana.
Added: kill the first group of wild monster will provide 120 additional experience value.
The blade of a hunter
The damage to the wild monster was raised from 30 to 40
Remove: attack monster will no longer provide 15% attack speed bonus.
Removal: no more 225% mana regeneration in the wild area.
Added: when you are in the field or river, it will revert to the mana value according to the percentage of the lost mana.
Added: kill the first group of wild monster will provide 120 additional experience value.
The equipment changes will enhance the damage and increase the loss back to blue when the first kill is allowed to be two.
And there was also a change in the bonuses.
Now the bonus is only enjoyed by the killers, no longer shared by the team.
No more bounty will be awarded to the enemy with the reward.
The enemy who killed and killed one person will no longer receive any extra bounty.
The enemy who killed two people no longer received any extra bounty.
The enemy who killed three people will receive 200 extra bounty.
The enemy who killed four people will receive 250 extra bounty.
The enemy who killed five people will receive 300 extra bounty.
Kill or kill six or more enemies will receive an additional bonus of 300 (above +25x5).
Now the bounty system is no longer reduced by three levels after death, but is cleared directly.
I want to change the wild area in order to restrain the rapid development of the field and to balance the experience of various online teammates. Generally speaking, the gank type will be more popular in the future, and some of the heroes who rely on big strokes or brush heroes will be reduced.